We have the following tutorial session in WCSS-06:
1) On Aug. 21, the first day of the conference, we are planning general tutorial sessions as serial sessions (one morning tutorial and 4 afternoon tutorials). In these sessions, each tutorial has 90 minutes.
The time table of the session will be announced soon.
2) Also in the poster session time, we prepare space for presentation of each tutorial.
3) All the registered participants of the WCSS-06 can attend the tutorial without additional fee.
* This list will be updated
Artisoc: A New User-friendly Simulator for Social Scientists
1. Title of tutorial
Artisoc: A New User-friendly Simulator for Social Scientists
2. Name(s) and Affiliation(s) of Tutor(s)
Katsuma Mitsutuji (University of Tokyo)
Masaki Tamada (Kozo Keikaku Corporation)
Kazutoshi Suzuki (University of Tokyo)
Susumu Yakamage (University of Tokyo)
3. Abstract of the tutorial
One problem pertaining to the researches using the multi-agent simulation in social sciences is that many of the social scientists do not always have sufficient knowledge of computer programming necessary for developing their own models. In order to resolve this problem, we develop a new simulator for multi-agent modeling-artisoc. Artisoc can be used by researchers in the similar manner with the software familiar to many standard computer users, and only the knowledge of BASIC-like language is required. In addition, various output options and strict schedule controlling methods are also implemented in the software. These functions allow users to conduct rigorous researches. In the session, we will demonstrate how easy it will be for researchers to use artisoc to develop widely known models such as Schelling's segregation model and Axelrod's culture dissemination model.
4. URL of the relating site to get further information and to download software
LearningMASON
1. Title of tutorial
LearningMASON
2. Name(s) and Affiliation(s) of Tutor(s)
Sean Luke and Claudio Cioffi-Revill George Mason University
3. Abstract of the tutorial
MASON is an open source, high performance, single-process discrete-event simulation core and visualization toolkit written in Java.
MASON is flexible enough for a wide range of lightweight simulations, but has a special emphasis on "swarm" style multi-agent simulations involving a large number of agents. The system is a joint effort of George Mason University's Computer Science Department and the George Mason University Center for Social Complexity. MASON may be downloaded at
http://cs.gmu.edu/~eclab/projects/mason/.
MASON has a number of features specially meant for deployment of parallel simulation runs on back-end machines with front-end workstation visualization, and it also couples easily with large optimization systems such as GMU's ECJ evolutionary computation toolkit. The system is highly "hackable", with a small, fast, and easily understood and modified core, plus completely separate visualization facilities in 2D and 3D. The core can, if necessary, produce identical results independent of platform, provides model checkpointing and recovery, migration of mid-run simulation to different operating systems and CPU platforms, dynamic attaching and detaching of visualization, complete self-containment and modularity for easy embedding into larger libraries, and efficient support for up to a million agents without visualization.
The tutorial will introduce MASON and walk the user through the development of multiple basic applications which use it. We will rely partly on existing tutorials which come with MASON, and partly on versions modified for the WCSS audience. The tutorial will presume a reasonable familiarity with the Java language: but the inexperienced are also welcome, and we'll try to team you up with more experienced developers. Time permitting, we will explore building a basic grid-world model, visualizing the model, creating model and agent inspectors (probes), creating a model which uses network and continuous spaces, constructing a model in 3D, and embedding a model in the ECJ optimization environment.
4. URL of the relating site to get further information and to download software
SOCIAL SIMULATION WITH REPAST SIMPHONY
1. Title of tutorial
SOCIAL SIMULATION WITH REPAST SIMPHONY
2. Name(s) and Affiliation(s) of Tutor(s)
M. J. NORTH (Argonne National Laboratory, Argonne, IL USA and the University of Chicago)
3. Abstract of the tutorial
Repast (ROAD 2005) is a widely used free and open source agent-based modeling and simulation toolkit. There are currently three released Repast platforms, namely Repast for Java, Repast for the Microsoft .NET framework, and Repast for Python Scripting. Repast Simphony (Repast S), currently under development, is soon to be released as a fourth member of the Repast portfolio. Repast S offers a new pure Java approach to simulation development and execution. Repast S is discussed in greater detail in North, Howe, Collier, and Vos (2005a and 2005b). Repast S is designed to support recombinant ontological and theoretical exploration/experimentation in the domain of social science simulation. The Repast S approach is designed to be recombinant in that components can be quickly coupled, integrated, and fused as needed. The approach is designed to allow exploration and experimentation by supporting rapid testing of alterative formalisms. This tutorial will introduce Repast S and provide simple hands-on examples of its application to social simulation.
4. URL of the relating site to get further information and to download software
SOARS
1. Title of tutorial
SOARS
2. Name(s) and Affiliation(s) of Tutor(s)
Tokyo Institute of Technology Department of Computational Intelligence & System Science Interdisciplinary Graduate School of Science & Engineering Deguchi Lab
3. Abstract of the tutorial
Soars is an agent base simulation toolkit with the new concept. Soars has divided into 3 layers, GUI Programming Environment (Visual Shell), Scripting Language (Model Builder), and Java Language. In addition, we have the simulation result log player (Animator) which visualizes and shows us the simulation results.
Visual Shell is very easy-handling GUI modeling tool and only a few hours Etutorials enable a beginner of an agent simulation to develop a simulation model. Visual Shell program for SOARS is converted to the SOARS Scripting Language and executed. If you like to write the Scripting Language, model builder can support you. In addition, SOARS enables us to reuse existing Java objects for agent based simulation with scripting language. “Equip E a jargon of SOARS, is a method to import existing objects. New information of SOARS can be gotten from
http://www.cs.dis.titech.ac.jp/en/
http://www.cs.dis.titech.ac.jp/en/modules/mydownloads/
4. URL of the relating site to get further information and to download software
Computer Simulations and Gaming Simulations by Artificial Futures Market "U-Mart System"
1. Title of tutorial
Computer Simulations and Gaming Simulations by Artificial Futures Market "U-Mart System"
2. Name(s) and Affiliation(s) of Tutor(s)
Yoshinori Shiozawa (Osaka City University)
Takao Terano (Tokyo Institute of Technology)
Hiroshi Deguchi (Tokyo Institute of Technology)
Hajime Kita (Kyoto University)
Kazuhisa Taniguchi (Kinki University)
Hiroyuki Matsui (Kyoto University)
Isao Ono (Tokyo Institute of Technology)
Hiroshi Sato (National Defence Academy)
Naoki Mori (Osaka Prefecture University)
Yoshihiro Nakajima(Osaka City University)
Yusuke Koyama (Tokyo Institute of Technology)
3. Abstract of the tutorial
U-Mart System is an artificial futures market in which both human agents and machine agents can trade simultaneously. In this session, we propose how to use U-Mart system as a computer simulation method and as a gaming simulation method. This tutorial helps someone who uses U-Mart system as course ware.
4. URL of the relating site to get further information and to download software
The First World Congress on Social Simulation (WCSS06), Aug. 21-26, Kyoto, JAPAN